Participants

How do I think aloud during a user test?

By the Inflight team · Updated

Thinking aloud means saying what you are looking for, what you expect to happen, and how you feel about it, continuously, while you do the task. Narrate your eyes: "I'm looking for a way to change the date, I'd expect it up here, that icon might be it, no, that opened settings." Keep talking when you are stuck; the stuck moments are the most valuable part of the recording.

What to say

  • What you are looking for, before you click: "I want to find the price."
  • What you expect: "I'd guess that's under Account."
  • What you notice: "That label is confusing, I thought it meant something else."
  • How you feel: "This is taking longer than I'd like."
  • What you would do in real life: "At this point I'd probably give up and search Google."

You are not reviewing the product for the designers. You are letting them hear what a first-time user thinks. Opinions about the colours are less use to them than "I can't tell which of these two buttons does what I want."

When you get stuck

Say so, and keep trying the way you would at home. On Inflight you can press "I'd give up here" at any point; the study still pays in full. A recording where someone tries, gets lost, and gives up is better data than one where they succeed silently, and it is scored as good faith.

What gets a recording rejected

Across every platform the same few things: long silence, skipping through tasks without trying, reading the task aloud and nothing else, copied or one-word answers at the end, and background noise that drowns your voice. Inflight's payment policy defines good faith as trying the task, speaking your thoughts and answering honestly; failing the task is still good faith. Why user tests get rejected goes through each reason.

Setting up

  • Quiet room, door closed, notifications off.
  • Built-in microphone is fine; a headset is better if you have one.
  • Close other tabs so you are not tempted to look away from the study tab.
  • Do the task yourself. Do not search for the answer or ask someone.

Questions people ask next

Do I have to talk the whole time?
Close to it. A few seconds of silence while you read is fine; a minute of silence while you click around is not, because the reviewer cannot tell what you were thinking.
What if I say something wrong?
Say it anyway. Wrong guesses about where things are show the designers what the product led you to expect.
Can I swear or be negative?
Be honest. Frustration is useful. Keep it about the product, not the people who made it.